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KICKOF2F.LHA
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KickOff2FinalWhistleDisk.doc
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1994-11-27
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FINAL WHISTLE - KICK OFF 2 DATADISK 1
Typed by TALISMAN of AGILE. Edited by PARASITE.
1.0 SKILL LEVELS
There are a new group of players at each skill level. The facility to import
teams from Player Manager remains available. However there is another option.
OTHER SQUAD:This will allow you to import teams from future Data Discs.
This option also allows you to load a selected squad saved from
the Select Squad screen,thus avoiding the inconveniance of
selecting a squad everytime the game is played.
2.0 SQUAD SELECTION
The squad is selected by allocating a shirt number against a name.
Move the joystick left or right to highlight the required shirt number.
Move the J/S UP or DOWN to highlight a player.
2.1 : Select the shirt number and then the player you wish to play in that
shirt number. Press the Fire Button.
2.2 : You can see the attributes and the skill level of any player in the
squad.
Highlight the player name and press the SPACE-BAR. Press SPACE-BAR to return
to the squad screen.
3.0 MODE OF PLAY
1 To 4 players can play the game.
3.1 ONE PLAYER : One player against the computer.Player 1 controls TEAM A.
He can play either nearest the ball or in position.
He cannot play as the keeper.
3.2 PLAY NEAREST THE BALL :
Highlight J/S - Select DONE and press F.B
3.3 PLAY IN POSITION :
Highlight J/S. Move J/S up or down to highlight the name of the player
you wish to control.Select DONE and press F.B
3.4 TWO PLAYERS :
There are two modes available.
a) Play against each other.
b) Play as a team against the computer.
3.5 PLAY AGAINST EACH OTHER :
Player 1 controls the team A and Player 2. The players can play nearest
to the ball or play in position.
3.6 PLAYER 1 (TEAM A)
Play Nearest To The Ball - Highlight J/S 1,Select done and press the F.B
Play In Position - Highlight J/S 2,Select done and press the F.B
3.7 PLAYER 2 (TEAM B)
Nearest To Ball - Highlight J/S 2,Select done.
In Position - Highlight J/S Then Select done.
3.8 PLAY AS A TEAM AGAINST THE COMPUTER
Player 1 can play nearest to the ball or in position.
Player 2 can play in position on the pitch or as keeper.
Player 2 makes the selection first.
3.8A Player 2 - Highlight J/S 2,Move J/S to highlight the player you wish to
control on the pith or the keeper and press the F.B.
3.8B Player 1 - As in 3.6
4.0 COMPUTER AGAINST COMPUTER
This option allows Team A to play against Team B without players control.
The option allows a Player Manager to test the ability of his team against
the computer without playing in one player mode.In two player mode,a Player
Manager can test his team against another Player Manager team.
Select COMPUTER option.If a player manager team is loaded for TEAM A in
select level then Team A will play against the computer. If another Player
Manager team is loaded from Team B then two Player Manager teams can play
against each other.Select DONE and press F.B
SAVE : Once you have selected a squad, you can use SAVE option to save the
selected squad on a pre-fprmatted disc.The saved team can be loaded for a
game using OTHER SQUAD option ion the Select Skill option.
QUIT : This option allows you to return to the Main Menu.
5.0 THREE PLAYERS
Players 1 and 3 play in Team Mode as 3.8
5.1 FOUR PLAYERS
Players 1 and 3 play in Team Mode against players 2 and 4 also playing
in Team Mode.
6.0 THE KEEPER
In one player mode,or two player mode against each other,the player controls
the keeper for a goal kick and while defending a penalty kick.
In Two Players mode, if the second player is playing as a keeper,the
following rules apply.
6.1 A) The Keeper is confined to the 18yd box.
B) While defending the goal,the computer controls the extent and direction
of a dive or a jump.The player controlling the keeper initiates the
action by pressing the F.B.
6.2 The keeper controls for defending the penalty area remain as in KO2.
6.3 GOAL KICKS :
The goal remains as in KO2 but the length of the kick now depends on the
shooting attributes ofthe keeper.
7.0 SET PIECES
7.1 CORNER KICKS :
The corner kicks are now radically changed giving the player far more
control.It is possible to kick the ball with a left or right bias,
Curl the ball in or out using "AfterTouch" and control the height of the
ball. There are nine settings of shot control.
A)There are nine shot power settings. The minimium setting taps the ball
to player standing nearest to the player taking the corner kick and the
maximum will take the ball past the far post.Move J/S to highlight the
strength required and press the F.B.
B)Press the F.B again.The duration for which you hold the F/B determines
the height of the ball.Releasing the F.B. starts the run up of the
player taking the corner kick.
C)Before the player reaches the ball,the ball can be given a left or right
bias by moving the J/S left or right.The duration for which the J/S is
kept left or right determines the amount of bias.If the J/S is not moved
the ball will be kicked straight.
D)Move J/S to control the ball using AFTERTOUCH which is available for
only a short amount of time.
The new controls give the player total control for corner kicks.
7.2 THROW IN :
The computer will automatically take a throw unless the F.B is pressed
before a throw in is taken.The duration for which the F.B is kept
determines the distance for which the ball is thrown.Move J/S to
determine the direction of the throw and releasethe F.B Only five
forward positions of the joystick can be used.
8.0 BALL CONTROL
There are two new joystick controls.
8.1 OVERHEAD KICK :
Reverse the direction of the joystick when the ball is in the air.
8.2 FLICK BALL :
Press the F.B before you touch the ball.The ball is now in control.
Keep the F.B pressed.Move the J/S forward and then reverse the direction
of the J/S,releasing the F.B at the same time.
The ball will be flicked in the air giving you the opportunity to do
either a blinding header or a spectacular overhead kick.
9.0 PITCHES
There are three additional pitches.
1 - ICY - Increases ball pace and travel.
2 - MUDDY - Ball travel reduced drastically bothin the air and on the ground
Player stamina is greatly reduced.
3 - BUMPY - This is a non-league pitch.On hitting the ground,the ball is
likely to fly off in any direction.
9.1 New graphics have been introduced for the normal pitch and the pitch
is called WEMBLEY.
10.0 PLAYER ATTRIBUTES
There is an additional player attribute called FLAIR. Players with a high
degree of Flair are likely to play more of an intervidual game than a team
game.
11.0 OFFSIDE
The OFFSIDE - Rule only comes into play for the following player modes.
TWO PLAYERS - Against each other.
Three and Four player mode.
RULES :
A player is offside if he receives the ball while there is no opposition
player (excluding the Keeper) between him and the goal.
You Have the option of having the OFFSIDE on or off.
12.0 TACTICS
12.1 The tactics implementation has now been completely changed giving
a totally newgameplay.The old tactics positioned the players
dependingon the position of the ball on the pitch irrespective as to
which side had the possesion of the ball.This created weakness in the
game stratagy occasionally.Now players movements depend on the ball
position and whether the team is attacking or defending.
12.2 Four standard tactics are provided on the disc,other tactics will
be available on the WINNING TACTICS data disc.
12.3 P.Manager Designed Tactics - The tactics designed using the P.Manager
tactics designer can still be loaded using Select Tactics Option which
can be accessed via the OPTIONS MENU.
13.0 IMPORTING PLAYER MANAGER
The name structure for the players in the Final Whistle has been altered
to allow greater flexibility in the player names on future data discs.
The new name structure is,however,incompatible with the name structure in
KO2 and P.Manager . A P.Manager team loaded in Final Whistle will therefor
lose the player names. All their skills and attributes are imported.
To keep track of the players,make a note of each players name in the team
and his squad number.
For example T.J Smith listed as number 15 will appear in the no.15 position
but under a different name.
End.